Controls:

  • WASD/Arrow keys to move
  • Space/Z to jump
  • R to respawn 1, 2, 3, 4, 5 to go to Levels 1-5
  • Mouse: drag and drop platforms in Levels 3-5

Win by reaching the star! (star downloaded from web)


You are allowed to move the platforms in Levels 3-5

Rules for moving platforms (not currently enforced):

  • You are not supposed to move platforms while platforming (press R before moving platforms)
  • Platforms cannot overlap or have portions of them offscreen and cannot block the spawn circle
  • Ideally platforms should snap to a grid (with small increments) but this is not implemented yet


Wanted to add adaptive music to play over platforms like a DAW

This is left in an unfinished prototype state because the level design felt too constrained (worked on a different game instead):

Potential improvements:

  • Camera should be zoomed out more, larger platforming sections and less emphasis on specific puzzle maneuvers
  • Spikes, moving platforms, tempo up/down sections could give new ideas
  • Screen is too wide, line moves too slowly/too fast
  • Player should also loop/portal at screen edges (this removes the difficult right-to-left jump and need for long platforms but I am relying on this as the challenge in the levels)
  • Platformer controller needs more tuning (floaty jump up with faster fall)
    • Currently using Corgi Platformer controller asset

Download

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Linux.zip 40 MB
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Mac.zip 48 MB
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Windows.zip 40 MB

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